This is mostly for myself and Busby. These are Artifacts I liked that I pulled off of Exalted Wiki. I'll need to alter a few of them.
Utility Artifacts
Hundred Ravens' Wings
Moonsilver
Artifact •••
Commitment: 5 motes
This cloak was made during the First Age for the Lunar Hikari, out of feathers painstakingly plucked from her hair. It looks like it is entirely made of raven feathers, though a closer examination will show that the feathers are bound together using fine wires of moonsilver. The cloak was originally made for her mate, Maenin, and and such some of the features are designed with non-Lunar wearers in mind. She wanted her mate to be able to experience the sensation of viewing the world from more than one pair of eyes, since she thought it might give him some insight into the parts of her that he could not otherwise understand.
The cloak has the following effects:
It allows the user to use Thousand Forms as One as though they possessed the Charm. If they are not a Lunar, then the only form they can assume is a swarm of ravens. Unfortunately, tattooed Lunars treat this as external shapeshifting, since it is the cloak that does the changing.
It changes the type of Thousand Forms as One from Simple to Reflexive.
It allows the swarm to act completely independently. The range limit is dissolved (parts of the swarm may be any distance from each other) and the swarm may take a number of actions equal to the user's Willpower before multiple action penalties start to build up. The members of the swarm could also hold multiple conversations simultaneously, even in different parts of Creation, or relay several separate conversations to one person, if a way could be found for ravens to speak.
Claw (Artifact ••••)
Formed of pure moonsilver, a Claw is weapon, armor, and tool all rolled into one. In its natural state, a Claw is a sphere of moonsilver a little larger than two fists held together. The surface is hard and smooth, but warm to the touch. When an Exalt attunes to a Claw, requiring the expenditure of 6 motes of essence, the Claw writhes with life and flows over the Exalt’s body. Thereafter, for so long as the Exalt remains attuned to the Claw, it is a part of him, appearing as a thin web of moonsilver flowing and pooling across the character’s flesh. The web normally avoids the face, except for four slender tendrils that extend up the neck, across the cheeks and forehead, and into the his eyes.
While wearing a Claw, character can deal lethal damage with his unarmed strikes, parry lethal attacks unarmed without a stunt, and gains a soak of 10 against bashing, lethal, and aggravated damage. This soak bonus does not stack with armor, although it does stack with charms. A Claw uses its limited senses to “look out” for the character, granting an extra three dice on any perception check to avoid surprise. The character may cause the moonsilver sheath to sink into his flesh and bind itself to his bones, avoiding the item’s distinctive look but also giving up its advantages until he takes a moment (one action) to call it forth again.
At will, the character may cause a portion of a Claw to flow into his hands and become any tool or weapon the character can imagine, whithin reason. A Claw can not duplicate any weapon larger than an ordinary daiklaive (ie. not a grand daiklaive, but possibly a reaper daiklaive or reaver daiklaive). The substance of a Claw remains moonsilver, however, and the tool or weapon can not include any moving parts. The character may still use any moonsilver combat charms he knows. If the character uses the Claw to work with moonsilver, the essence cost and work time of the Moonsilver Shaping Rite is halved.
The Claw can also be used to attack and manipulate objects at range by extending slender yet strong and potentially razor sharp pseudopods. These tentacles may be a number of feet long equal to the twice the wearer’s essence, and have strength and dexterity equal to the Exalt’s. The tentacles are immune to damage from any source that could not damage moonsilver. There is no limit to the number of tentacles the Claw can form, but the wearer must split his actions to allow them to act independantly.
Child's Play
- Illander, a No Moon Lunar, was told by his Solar mate that she had devised a way to equal the shapeshifting and illusionary power of his kind. He laughed and he replied that her invention was but child's play. His comment became the name of this device. Child's Play is a collection of some 500 interlocking tiles of Glass as well as Moonsilver and Jade, treated to be as translucent as the tiles of Glass. When arranged into a complex structure derived from a three-dimensional version of mystical symbols, the tiles merge into a whole. Specific patterns will cause Child's Play to spin a web of Essence over a course of one day and night, which surrounds the user in a tangible illusion. The specific design of the structure depends on what sort of effect the user wishes to evoke. For the duration of the illusion, one lunar month or until Child's Play is dis-assembled, the character under the effects of Child's Play is, for all intents and purposes, whatever the illusion shows her to be. Only humanoid forms can be taken, but within that there is no limit on what shape can be taken. Obviously it is not possible for a male using Child's Play to change his sex to become pregnant, as the duration of the change is too short.
Offensive
Widow's Lament
Artifact ••••
Soulsteel Daiklave
Normal: Speed +1, Accuracy +3, Damage +8L, Defense +5*
Requires: Strength 4; Commitment: 10
Though it falls under the auspices of a Daiklave, Widow's Lament is actually something else entirely. Rather than being a solid blade, it is actually a twisted maze of metal and sharp points jutting in every direction, all attached to a handle. Though delicately balanced, it is unwieldly to use because it does not cut easily through the air the way a blade does. It is impossible to carry except openly in the hand - there is no way to sheath it, although it can be sent Elsewhere by charms. Despite all this, the blade has a number of advantages and special qualities.
First, it is so fearsome and intimidating that simply carrying it grants +2 dice to all intimidation attempts. Against people familiar with a person the blade has already killed, one of these dice becomes an automatic success as the blade moans and screams in the voices and shows the faces of everyone it has killed. Against someone familiar with more than one victim of the sword, both dice are automatic successes.
Secondly, due to the twisted shape and random barbs, it can actually entangle people it hits. Anyone successfully struck for health levels of damage must make a reflexive Dexterity + Athletics roll (difficulty 3) or be held by the blade. If this happens, Widow's Lament causes 10L damage each turn on it's wielder's initiative as long as he maintains his hold on the blade. This is reflexive action, but the weapon cannot be used for anything else while someone is entangled. The person held may take no action other than trying to escape, which is also a Dexterity + Athletics roll (difficulty 3). The wielder of Widow's Lament may release an entangled target at any time reflexively.
Third, Widow's Lament is ideal for disarming and grants +2 dice to attempt such versus a one-handed weapon larger than a dagger or brawling aid, and +4 dice versus any two-handed weapons. (Note that this does not change the disarming rules chosen by the storyteller. If using the realistic rules, the wielder of Widow's Lament must still have a Melee score 2 higher than his opponent to have any chance for success.)
Finally, against anyone wielding a one-handed weapon, successfully parrying an attack with Widow's Lament deals 5 damage back to the attacker (soaked as normal).
*Note that Widow's Lament and all similar blades have only ever been discovered in the hands of Abyssals and forged of Soulsteel, so these statistics include the modifier for Soulsteel.
Paper Blades
Artifact • to ••• No magical material Commitment: 0 motes (or 1 mote, see below)
A variation on the prayer strips of the Sidereals, these uncommon items take the form of several pieces of paper covered with elaborate calligraphy in a mystical arrangement. Anyone touching an unattuned piece may reflexively spend a single mote to instantly attune to a that piece of the paper. Upon attunement, the paper immediately folds itself into a mystic dagger with the strength of fine steel. Different sizes and shapes of paper exist that fold themselves into different weapons, and many are further emblazoned with sigils of order and structure that drive out demons and fair folk. (For +1 dot of artifact rating, any paper blade may be upgraded to deal aggravated damage to demons and the fae.)
Spd Acc Dam Def Art Minimums Paper Dagger +4 +1 +2L -2 o Str 1 Paper Sword +3 +2 +3L +2 oo Str 1
Acc Dam Rate Range Art Paper Throwing Knives +1 +3L 4 15 o (for six)
drained